Writing NES Emulator in Rust

The NES (Nintendo Entertainment System) was one of the most popular gaming platforms throughout the 80s and the 90s. The platform and the emergent ecosystem was and still is a huge cultural phenomenon. The device itself had relatively simple hardware (jud… Read more

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What Can Coerce, and Where, in Rust

Rust supports a number of type coercions, which implicitly convert one type to another. As in any language with coercion, there is a trade-off made between clarity when reading and ease of writing. While disagreement may be had about whether Rust’s list o... (more…)

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