Writing an OS in Rust: Double Faults

In this post we explore double faults in detail. We also set up an Interrupt Stack Table to catch double faults on a separate kernel stack. This way, we can completely prevent triple faults, even on kernel stack overflow.

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Rust’s Runtime

Rust has a runtime. No really it does! I blew past that aspect in my most recent post "Oxidizing the technical interview" when I put in the line: The greatest trick the Devil ever played was convincing C and Rust programmers their language has no runtime.... (more…)

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