Rust is a statically typed language, which means that it must know the types of all variables at compile time. The compiler can usually infer what type we wa... (more…)
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Multi-protocol Minecraft-compatible client written in Rust - GitHub - iceiix/stevenarella: Multi-protocol Minecraft-compatible client written in Rust... (more…)
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Use Rust to create a high performance and easy-to-scale multiplayer game that can handle hundreds of players.</b>
In Multiplayer Game Development in Rust</i> you’ll learn how to:
Build a simple game client application from scratch</li... (more…)
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This commit contains an RFC proposal to promote the aarch64-unknown-linux-gnu Rust target to Tier-1.
Rendered... (more…)
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Evaluating code at compile time is a capability that most, if not all, compiled programming languages possess, even if it can't be directly used by the programmer, but rather applied as an optimization. In this post, we'll explore a bit how to execute cod... (more…)
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