Like a number of other folks, I have recently been exploring some slightly less well-worn corners of the Rust type system. In my particular case, this involv... (more…)
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A C/C++ build system/project manager written in Rust - STBoyden/ocean... (more…)
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Recently I have had the great fortune to work on this ticket . This was an
issue that stemmed from an attempt to make clock performance faster. Previously, a call to time or clock_gettime would
involve a context switch an a system call (think solaris etc)... (more…)
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Long, long ago (December 2015) I wanted to learn how emulators worked, so I decided to write an NES emulator. Not only that, but I opted to write it in Rust, a language which I had never used before. A crazy idea, to be certain, but once I was done I had ... (more…)
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