Why you should, actually, rewrite it in Rust

You might have seen those obnoxious “you should rewrite it in Rust comments” here and there: in a blogpost in a Github issue you might have heard about that Rust Evangelism Strike Force… Read more

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Time safety and Rust

Recently I have had the great fortune to work on this ticket . This was an issue that stemmed from an attempt to make clock performance faster. Previously, a call to time or clock_gettime would involve a context switch an a system call (think solaris etc)... (more…)

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