What higher-kinded types might look like in Rust

This post is a continuation of my posts discussing the topic of associated type constructors (ATC) and higher-kinded types (HKT): The first post focused on i…

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Playing Codenames in Rust with word vectors

In a previous post I implemented the game of Codenames in Rust, allowing a human player to interact with the computer playing randomly. Now let's implement a smarter computer agent, using word vectors. Word vectors (or word embeddings) are a way of conve... (more…)

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