Few weeks ago I noticed a blog post “Oxidizing Source Maps with Rust and WebAssembly”
making rounds on Twitter - talking about performance benefits of replacing
plain JavaScript in the core of source-map library with a Rust version
compiled to WebAssembly... (more…)
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About a month ago I ported my C99 ray tracer side project to Rust. The initial port went smoothly, and I’ve now been plugging away adding features and repeatedly rewriting it in my spare hours. In parallel I’m getting up to speed on a large, production Ru... (more…)
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In this post, we start exploring CPU exceptions. Exceptions occur in various erroneous situations, for example when accessing an invalid memory address or when dividing by zero. To catch them, we have to set up an interrupt descriptor table that provides ... (more…)
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An NES emulator in Rust. Contribute to henryksloan/kind-nes development by creating an account on GitHub. (more…)
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