All networking applications essentially boil down to stringing together
multiple asynchronous calls in the right way.
Traditionally for programs written in C this would be done through
registering callbacks where the callee either handles the event itself... (more…)
Read more »
My Rusty journey has been off to a slow start this year. Predictable, somewhat, but the combination of my 8-month old’s sleep regression alongside my wife’s business at work (she’s in compensation, and it’s end-of-year review time) has hit my capacity to ... (more…)
Read more »
Rust for Windows v0.9 has recently been released and includes full consumption support, along with several other updates! With completed consumption support, you can now call any Windows APIs (past, present, and futur... (more…)
Read more »
Last year was an important year for Async Rust, culminating in the release of async fn in traits, one of Rust’s most long-awaited language features. I’m really proud of the work and expertise the Async Working Group has put in to this effort, and for the ... (more…)
Read more »
Think Rust is hard? In this video, I'll guide you through the essential aspects of Rust programming. These topics often pose challenges, leading developers t... (more…)
Read more »