We've been talking about writing less complex JavaScript. We do this by choosing the right abstraction to solve a problem. But how do you know which abstraction to use? So far, we haven't looked at any concrete examples of how to do this. In this article ...
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Paste some - not too much :( - javascript in the resizeable textarea, then hit visualize.
Then use WASD to fly through the scene, left click to move the camera. (more…)
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My problem is that you'd often see that JavaScript is actually being transported over the web with all the useless stuff that doesn't need to be there -- Comments, particularly those containing lic... (more…)
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