Type-safe and high-perf distributed actor systems with Rust

My technical talk about Citybound’s engine at RustFest Zurich 2017. Blog post: http://cityboundsim.com/devblog/my-full-rustfest-talk-with-networking-live-dem… Read more

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Rust 2020

I was thinking of not writing a blog post this year. I didn't think I'd have much to say. But I thought that I should, I had some nagging feelings that we needed to do some things differently. Once I started writing, I found plenty to talk about. This blo... (more…)

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