Tutorial: Writing a Tiny Entity Component System in Rust

The Entity Component System (or ECS) pattern is all the rage in the Rust game development community. In this short tutorial we’re going to build our own. Read more

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A fast port scanner in 100 lines of Rust

To write a fast port scanner, a programming language requires: A Good I/O model, not to eat all the resources of the system. High-level abstractions and a good packaging system to isolate low-level code and reuse it easily. To be type and memory safe, be... (more…)

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