Tutorial: Writing a Tiny Entity Component System in Rust

The Entity Component System (or ECS) pattern is all the rage in the Rust game development community. In this short tutorial we’re going to build our own. Read more

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RISC-V OS using Rust: Graphics

We command the virtual GPU (virtio-gpu) by sending certain commands to the host (the device). The guest (the OS driver) has an allocation of RAM that becomes the framebuffer. The driver then tells the device, “hey, here’s the RAM that we’re going to use t... (more…)

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Rust alternatives to Top

Recently I aliased top to ytop. Then I became aware of bottom, and zenith. These are all terminal based system monitoring tools that you might use instead of top. In this post I set out to compare them. (more…)

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