In this post we’ll take a look at adding distributed rendering to
tray_rust which will let us take advantage of multiple
machines when rendering an image, like a compute cluster.
To do this we’ll look at options for how to distribute the rendering job...
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Come journey with us into the weird, wonderful, and wily world of Rust. (more…)
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As I’ve worked on my Pushrod library over the past year, one of the major struggles I encountered was trying to figure out how to draw using just the GPU, instead of drawing directly to the on-screen Canvas. (more…)
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Manipulate LLVM-IR in Pure Rust. Contribute to maekawatoshiki/vicis development by creating an account on GitHub. (more…)
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Few weeks ago I noticed a blog post “Oxidizing Source Maps with Rust and WebAssembly”
making rounds on Twitter - talking about performance benefits of replacing
plain JavaScript in the core of source-map library with a Rust version
compiled to WebAssembly... (more…)
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