Trying Out Rust for Graphics Programming

This post is a brain-dump of my experience jumping into Rust,
where I took time off my regular job for the Blender Foundation to spend 7 months of uninterrupted time learning Rust. Read more


Distributed Rendering with Rust and Mio

In this post we’ll take a look at adding distributed rendering to tray_rust which will let us take advantage of multiple machines when rendering an image, like a compute cluster. To do this we’ll look at options for how to distribute the rendering job...

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Rust and SDL2 = Textures

As I’ve worked on my Pushrod library over the past year, one of the major struggles I encountered was trying to figure out how to draw using just the GPU, instead of drawing directly to the on-screen Canvas. (more…)

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