This is a short guide to get going with Rust and Godot 3.2. This is
written with Linux in mind but most of the knowledge should be transferable to
MacOS and Windows. (more…)
Read more »
This is a (non-comprehensive) guide for C# and .NET developers that are
completely new to the Rust programming language. Some concepts and constructs
translate fairly well between C#/.NET and Rust, but which may be expressed
differently, whereas others ar... (more…)
Read more »
RFC 001: Hyperswitch compile time optimization I. Objective Optimizing the compile time of Hyperswitch while preserving (and/or improving) the runtime performance. This would ensure accessibility a... (more…)
Read more »
The Rust ecosystem comes with all the tools you need to call into a C Library. This is a great way to use existing libraries in your Rust application or library and also a nice way to introduce Rust to parts of your application. (more…)
Read more »
Rust is an emerging programming language that aims to prevent memory-safety
bugs. However, the current design of Rust also brings side effects which may
increase the risk of memory-safety issues. In particular, it employs OBRM
(ownership-based resource ma... (more…)
Read more »