This Month in Rust GameDev #8 – March 2020

Welcome to the eighth issue of the Rust GameDev Workgroup’s
monthly newsletter.
Rust is a systems la… Read more

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Designing futures for Rust

I recently wrote about the importance of asynchronous I/O in Rust and the aims of the new futures library. This post deepens the story by explaining the core design of that library. If you’re looking for more on the use of the library, you’ll have to ...

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