The road to native ES6 SPAs

I started professional software development writing C++ for video games on strange platforms like Playstation 2. It was a world of compilers, linkers, cross-compilers, symbol stripping, tedious debugging tools, and frustrating build times. For a good ten … Read more

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Deferred Evaluation and ES6 Proxies

During my time at Finsify, we had to crawl from a large number of websites. Although each website was different, the core operations were the same: click on links, fill text fields, parse data from tables, and so on. And these operations should run in ser... (more…)

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