I started professional software development writing C++ for video games on strange platforms like Playstation 2. It was a world of compilers, linkers, cross-compilers, symbol stripping, tedious debugging tools, and frustrating build times. For a good ten … Read more
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At GitHub, we’re building the text editor we’ve always wanted: hackable to the core, but approachable on the first day without ever touching a config file. We can’t wait to see what you build with it.
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