The Problem of Effects in Rust

In a previous post, I shortly discussed the concept of “effects” and the parallels between them. In an unrelated post since then, Yosh Wuyts writes about the problem of trying to write fallible code inside of an iterator adapter that doesn’t support it. I… Read more

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Designing futures for Rust

I recently wrote about the importance of asynchronous I/O in Rust and the aims of the new futures library. This post deepens the story by explaining the core design of that library. If you’re looking for more on the use of the library, you’ll have to ...

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