The pi type trilogy (Rust RFC)

This issue is reference issue for the upcomming pi type trilogy, dividing the old RFC into 3 parts. Read more

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RLSL: A new Rust-based shading language

I always wanted to create a shading language but I never thought that I could actually do it. Today I reached a personal milestone, I can now compile a simple triangle shader into SPIR-V and use it with Vulkan. I have absolutely zero experience writing co... (more…)

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