The End of Unsafety: The Past, Present, and Future of the Rust

Hello and thank you for joining us for this talk. We
are honored to be here in Beijing for the first time. Read more


Distributed Rendering with Rust and Mio

In this post we’ll take a look at adding distributed rendering to tray_rust which will let us take advantage of multiple machines when rendering an image, like a compute cluster. To do this we’ll look at options for how to distribute the rendering job...

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