System programming in Rust: beyond safety

System programming in Rust: beyond safety Balasubramanian et al., HotOS’17 Balasubramanian et al. want us to switch all of our systems programming over to Rust. This paper sets out the case. … Read more

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Revisiting a ‘Smaller Rust’

A bit over a year ago, I wrote some notes on a “smaller Rust” - a higher level language that would take inspiration from some of Rust’s type system innovations, but would be simpler by virtue of targeting a domain with less stringent requirements for user... (more…)

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Distributed Rendering with Rust and Mio

In this post we’ll take a look at adding distributed rendering to tray_rust which will let us take advantage of multiple machines when rendering an image, like a compute cluster. To do this we’ll look at options for how to distribute the rendering job...

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References in Rust

Rust references are very simple at runtime: they are plain memory addresses. At compile time, in contrast, references participate in more complex compiler analysis. For example, references help to prove memory safety of a program. But in this post, I will... (more…)

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