Swift Calling Conventions on ARM64: Float / Double

This is the 2nd post in a series on how Swift’s calling conventions work on ARM64. If you have not read my first post on Swift’s calling conventions for Int and Bool types, please read that first. Read more


Swift 4.0 Released

Swift 4 is now officially released! Swift 4 builds on the strengths of Swift 3, delivering greater robustness and stability, providing source code compatibility with Swift 3, making improvements to the standard library, and adding features like archival ... (more…)

Read more »