A Space Factory game built in Godot and Rust
Each evening after the kids are asleep, I load up some music and decide what I want to work on next. If I’m feeling visual, I load Blender… (more…)
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Each evening after the kids are asleep, I load up some music and decide what I want to work on next. If I’m feeling visual, I load Blender… (more…)
Read more »There are times when adopting a standard approach just isn’t good enough. This post is about making minimal changes for maximum effect where it matters. (more…)
Read more »Inspired by Reversing the technical interview and Hexing the technical interview Years ago, as a young'in from the Rust Belt, you dreamed of becoming a systems programmer, an Abyss Gazer if you will. You wanted to live, breathe, and die by being as close ... (more…)
Read more »Since the 1.0 release of the Rust programming language in May 2015, people have been exploring different ideas about what to use it for. D...
Read more »Rust is often critiqued as a not a very productive programming language. It is true that there is a bit of a learning curve to be able to program in Rust; but beyond that, I think it pays off in productivity; and massively I must say. I haven’t... | Abid ... (more…)
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