Stroustrup’s Rule and Layering Over Time in Rust

Programming language experts like to claim that syntax doesn’t matter, that semantics is all that counts. Don’t believe them! They’re overrotating on a common, pre-rigorous misunderstanding of language design as superficially aesthetic. The study of seman…

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Using Const Generics in Rust

In part one, we defined a Grid trait and implemented it using 1D and 2D vectors. Benchmarks revealed that a 1D vector was a better choice than a nested 2D vector. In this post, we'll write a new implementation that uses arrays instead of Vec. This should ... (more…)

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A Survey of Rust GUI Libraries

a popular trend in the Rust community is to ask "Are We X Yet" for various things that it would be nice to be able to develop easily in Rust - game and web are the most prominent ones as far as i can tell - and one such question is Are We GUI Yet. that's ... (more…)

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