STM32L0 Rust Part 1 – Getting Started

The embedded Rust development ecosystem is changing fast. A bunch has changed even since early 2019 when I started prototyping firmware for the Gameslab’s system controller (STM32L0). Most of the changes are incredible! Device support crates, hardware abs… Read more

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I chose Rust for a project and I had struggles along the way which made me second guess this decision, but after releasing and fulfilling use cases I hadn't considered, the decision was vindicated. The wins that Rust brings outweighed any struggles. (more…)

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