STM32L0 Rust Part 1 – Getting Started

The embedded Rust development ecosystem is changing fast. A bunch has changed even since early 2019 when I started prototyping firmware for the Gameslab’s system controller (STM32L0). Most of the changes are incredible! Device support crates, hardware abs… Read more

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Cell, RefCell, and Interior Mutability in Rust

In my self study of Rust, I’ve run into concepts that are different than anything else I’ve seen in other languages, and have had a hard time wrapping my head around. The purpose and usage of Cell and RefCell is one of those concepts. I said to myself, “w... (more…)

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