The Entity Component System (or ECS) pattern is all the rage in the Rust game development community. In this short tutorial we're going to build our own. (more…)
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An article explaining the unsoundness I found in owning-ref - GitHub - noamtashma/owning-ref-unsoundness: An article explaining the unsoundness I found in owning-ref... (more…)
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Rust is a relatively new system programming language that has been
experiencing a rapid adoption in the past 10 years. Rust incorporates a memory
ownership model enforced at a compile time. Since this model involves zero
runtime overhead, programs written... (more…)
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cargo-chef is a new cargo sub-command to build just the dependencies of your Rust project based on a JSON description file, a recipe.
cargo-chef can be used to fully leverage Docker layer caching, therefore massively speeding up Docker builds for Rust pro... (more…)
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Rust's design has taken inspiration from a lot of previous work. One of Rust's
influences is functional programming, where functions are values that can be
used as arguments or return values to other functions, assigned to variables,
and so forth. We're g... (more…)
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