Snapshots: Automating Golden Master Regression Tests in Rust

Some technical ramblings by Adam Perry. Often about Rust.
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STM32L0 Rust Part 1 – Getting Started

The embedded Rust development ecosystem is changing fast. A bunch has changed even since early 2019 when I started prototyping firmware for the Gameslab’s system controller (STM32L0). Most of the changes are incredible! Device support crates, hardware abs... (more…)

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