SixtyFPS: New GUI framework written in Rust

SixtyFPS is a toolkit to efficiently develop fluid graphical user interfaces for any display: embedded devices and desktop applications. We support multiple programming languages, such as Rust, C++… Read more

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Rust for Haskell Programmers

While we focus on Haskell at MMH, it's also good to branch out to other languages every once and a while. If you're a diehard Haskell developer, Rust is one of the more interesting languages to try out when you broaden your horizons. Its syntax has a lot ... (more…)

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Algoritmics with Rust

Hello, today we are going to talk about Algoritmics! “Algoritmics? Is it eatable?” Hell no, or only by your brain. Before speaking about algoritmics, let’s talk about algorithm. A… (more…)

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Playing Codenames in Rust with word vectors

In a previous post I implemented the game of Codenames in Rust, allowing a human player to interact with the computer playing randomly. Now let's implement a smarter computer agent, using word vectors. Word vectors (or word embeddings) are a way of conve... (more…)

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Monads and GATs in Nightly Rust

I saw a recent Reddit post on the advances in Generic Associated Types (GATs) in Rust, which allows for the definition of a Monad trait. In this post, I'm going to take it one step further: a monad transformer trait in Rust! (more…)

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