Sanakirja: Transactional, branchable key-value store in Rust

We’ll release a usable version of Pijul later today. Pijul itself is in an alpha stage, but is based on a number of other things we’ve needed to write, among… Read more


RUST: THE TOUGH PART – Learning Rust

▸Installation & Hello World ▸Cargo & Crates ▸Variable bindings , Constants & Statics ▸Comments ▸Functions ▸Primitive Data Types ▸Operators ▸Control Flows Before we start writing real world…...

Read more »

Parsing NES ROM Headers with Nom and Rust

Long, long ago (December 2015) I wanted to learn how emulators worked, so I decided to write an NES emulator. Not only that, but I opted to write it in Rust, a language which I had never used before. A crazy idea, to be certain, but once I was done I had ... (more…)

Read more »