Rustysd: Systemd Replacement Implemented in Rust

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Revisiting a ‘Smaller Rust’

A bit over a year ago, I wrote some notes on a “smaller Rust” - a higher level language that would take inspiration from some of Rust’s type system innovations, but would be simpler by virtue of targeting a domain with less stringent requirements for user... (more…)

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Error Handling in Rust

Like most programming languages, Rust encourages the programmer to handle errors in a particular way. Generally speaking, error handling is divided into two broad categories: exceptions and return values. Rust opts for return values. (more…)

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Using Const Generics in Rust

In part one, we defined a Grid trait and implemented it using 1D and 2D vectors. Benchmarks revealed that a 1D vector was a better choice than a nested 2D vector. In this post, we'll write a new implementation that uses arrays instead of Vec. This should ... (more…)

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