Type-safe and high-perf distributed actor systems with Rust
My technical talk about Citybound's engine at RustFest Zurich 2017. Blog post: http://cityboundsim.com/devblog/my-full-rustfest-talk-with-networking-live-dem... (more…)
Read more »This is the first video of a video series about “wgpu Graphics Programming in Rust Step-by-Step”. It gives an overview about this tutorial video series. Most… Read more