I hope you're using any sort of logging in your applications. Even if that...
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Today, I'm writing about what types can be used for other than checking code properties. It will involve a good chunk of dynamic typing, and yes it's in Rust. There are some wild ideas in it, so fasten your seatbelt and get ready for a ride! (more…)
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Recently withoutboats posted a
series of blog
posts about some syntax
sugar he would like added to Rust. (more…)
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In this post we'll cover new hardware additions to tonari and some of the work and research that went into powering that hardware. We're big fans of the Rust programming language but before this project we hadn't ever used it for embedded hardware. We'll ... (more…)
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3d game engine written in Rust. Contribute to mrDIMAS/rg3d development by creating an account on GitHub. (more…)
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