Rust-Style Futures in C

All networking applications essentially boil down to stringing together
multiple asynchronous calls in the right way.
Traditionally for programs written in C this would be done through
registering callbacks where the callee either handles the event itself… Read more

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Process Spawning Performance in Rust

As part of my PhD studies, I’m working on a distributed task runtime called HyperQueue. Its goal is to provide an ergonomic and efficient way to execute task graphs on High-Performance Computing (HPC) distributed clusters, and one of its duties is to be a... (more…)

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