Rust Ray Tracer, an Update (and SIMD)

About a month ago I ported my C99 ray tracer side project to Rust. The initial port went smoothly, and I’ve now been plugging away adding features and repeatedly rewriting it in my spare hours. In parallel I’m getting up to speed on a large, production Ru… Read more

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Designing futures for Rust

I recently wrote about the importance of asynchronous I/O in Rust and the aims of the new futures library. This post deepens the story by explaining the core design of that library. If you’re looking for more on the use of the library, you’ll have to ...

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