Rust GUI Infrastructure

In a previous post, I tried to provide a general overview of the workrequired to implement a full-featured GUI toolkit. Spoiler: there’s quitea bit of it. Read more

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Rust: Mental models around Ok-Wrapping

I’m a bit reluctant writing this, because it’s about a controversial and sensitive topic. Yet, after two days of sleeping on it, I hope this’ll hopefully not cause any more heated discussions and may help some mutual understanding. (more…)

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