Rust Async and the Terrible, Horrible, No Good, Bad Day

My (mis)adventures with async, tokio, and async_std… Read more

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An unsafe tour of Rust’s Send and Sync

Rust’s concurrency safety is based around the Send and Sync traits. For people writing safe code, you don’t really need to understand these traits on a deep level, only enough to satisfy the compiler when it spits errors at you (or switch from std threads... (more…)

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