Rust and SDL2 = Textures

As I’ve worked on my Pushrod library over the past year, one of the major struggles I encountered was trying to figure out how to draw using just the GPU, instead of drawing directly to the on-screen Canvas. Read more

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Rust/WinRT Public Preview

We are excited to announce that the Rust/WinRT project finally has a permanent and public home on GitHub: https://github.com/microsoft/winrt-rs Rust/WinRT follows in the tradition established by C++/WinRT of building language projections for the Windows R... (more…)

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