Rust and SDL2 = Textures

As I’ve worked on my Pushrod library over the past year, one of the major struggles I encountered was trying to figure out how to draw using just the GPU, instead of drawing directly to the on-screen Canvas. Read more

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Implementing a Linear Quadtree in Rust

I’ve been working on a video game for some time now. This game has a lot of 2D spacial data I want to query.But most of this data is sparse, so using a grid would waste a lot of memory.As an optimization I employed a linear Quadtree. In this post I’ll exp... (more…)

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Rust Is Beautiful #100000

❤️ 🦀 ❤️ 100,000 issues filled with love, compassion and a wholesome community. Thank you, Rust community, for being one of the most, if not straight out the most, welcoming programming communities ... (more…)

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