RISC-V OS Using Rust: Page Grained Allocations

This is chapter 3.1 of a multi-part series on writing a RISC-V OS in Rust. Read more

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Why does musl make my Rust code so slow?

I’ve been running some benchmarks of my Ballista project lately. You can see the current results here. During this benchmarking work, I discovered that the Rust benchmarks were ridiculously slow. After some debugging, it turns out that this is due to the ... (more…)

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