RISC-V OS Using Rust: Page Grained Allocations

This is chapter 3.1 of a multi-part series on writing a RISC-V OS in Rust. Read more


Why does musl make my Rust code so slow?

I’ve been running some benchmarks of my Ballista project lately. You can see the current results here. During this benchmarking work, I discovered that the Rust benchmarks were ridiculously slow. After some debugging, it turns out that this is due to the ... (more…)

Read more »