The C2Rust project is all about translating C code into an equivalent, drop-in ABI-compatible Rust implementation. (Read our C2Rust introductory blog post here.) Along the way we’ve uncovered some dark corners of C as it’s written in p... (more…)
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We are excited to announce that as of today the Rust GPU project will be transitioning from
Embark Studios to community ownership under the Rust
GPU GitHub organization. This move marks the
beginning of a broader strategy aimed at revitalizing, unifying, ... (more…)
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Open Source developers, contributors, and community members are invited to connect with Google Open Source experts during monthly informational sessions. (more…)
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Last week in Tokio's Discord chat server someone asked a really interesting question: how can you stream a multipart body from an incoming request into an outgoing request? My struggle to answer this really helped me understand Rust async lifetimes. We'll... (more…)
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This is a short guide to get going with Rust and Godot 3.2. This is
written with Linux in mind but most of the knowledge should be transferable to
MacOS and Windows. (more…)
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