Process Spawning Performance in Rust

As part of my PhD studies, I’m working on a distributed task runtime called HyperQueue. Its goal is to provide an ergonomic and efficient way to execute task graphs on High-Performance Computing (HPC) distributed clusters, and one of its duties is to be a… Read more

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Rust and SDL2 = Textures

As I’ve worked on my Pushrod library over the past year, one of the major struggles I encountered was trying to figure out how to draw using just the GPU, instead of drawing directly to the on-screen Canvas. (more…)

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