Outperforming Rust with Functional Programming

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Rust hash iteration+reinsertion

It was recently discovered that some surprising operations on Rust’s standard hash table types could go quadratic. Perhaps the simplest illustration is this snippet from a comment, here simplified...

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Rocket – A Rust game running on WASM

Two weeks ago, Alex Crichton’s PR adding a target for WebAssembly to the Rust compiler was merged. There are many differences between this target and the Emscripten one, but the important one for me is that it doesn’t depend on external stuff like the Ems... (more…)

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