Microsoft’s Rust experiments are going well, but some features are missing

Microsoft rewrote a low-level Windows component in Rust. Calls the experience “generally positive.”… Read more

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Revisiting a ‘Smaller Rust’

A bit over a year ago, I wrote some notes on a “smaller Rust” - a higher level language that would take inspiration from some of Rust’s type system innovations, but would be simpler by virtue of targeting a domain with less stringent requirements for user... (more…)

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Rust and SDL2 = Textures

As I’ve worked on my Pushrod library over the past year, one of the major struggles I encountered was trying to figure out how to draw using just the GPU, instead of drawing directly to the on-screen Canvas. (more…)

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