MGF: A 3D collision detection/physics library for Rust

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Boxes and Trees – Smart Pointers in Rust

Recently, I tried to implement a binary tree data structure in Rust.Each binary tree has a root value, a left, and a right subtree.I started from this Python implementation, which is quite straightforward.class Tree: def __init__(self, val, left=None, ri... (more…)

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Writing an OS in Rust: Double Faults

In this post we explore double faults in detail. We also set up an Interrupt Stack Table to catch double faults on a separate kernel stack. This way, we can completely prevent triple faults, even on kernel stack overflow.

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