Simple high-resolution timing for Swift. Contribute to dominicegginton/Nanoseconds development by creating an account on GitHub. (more…)
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I am going to talk about a little library I created in Swift to be used either standlone or with Swiftz lib. (more…)
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Caches are everywhere. Starting from hardware chips, and up to network protocols, devices, systems and applications are using caches to optimize for performance. In iOS, developers are well familia… (more…)
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Getting started with Swift 3 and OpenGL on Linux and macOS with GLFW 3. Practical example - drawing a square...
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