“Level Up Your Concurrency Skills with Rust” by David Sullins [YouTube]

In an age of diminishing single-core performance improvements, having a strong grasp of concurrent programming is more useful than ever. But what makes it so… Read more

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Distributed Rendering with Rust and Mio

In this post we’ll take a look at adding distributed rendering to tray_rust which will let us take advantage of multiple machines when rendering an image, like a compute cluster. To do this we’ll look at options for how to distribute the rendering job...

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