Lessons Learned: Avoiding Primitives in Elm

Switching from primitive types to product types can improve confidence in correctness and compiler errors, but not without a cost.

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How to Build a Game in Elm

This is the first of 12 parts tutorial about making a game in Elm. Pure Functional Programming are a good fit for video games development, as expressed at the QuakeCon Convention by John Carmack… (more…)

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