Learn Rust the Dangerous Way

LRtDW is a series of articles putting Rust features in context for low-level C
programmers who maybe don’t have a formal CS background — the sort of
people who work on firmware, game engines, OS kernels, and the like. Basically,
people like me. Read more

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Rust GPU Transitions to Community Ownership

We are excited to announce that as of today the Rust GPU project will be transitioning from Embark Studios to community ownership under the Rust GPU GitHub organization. This move marks the beginning of a broader strategy aimed at revitalizing, unifying, ... (more…)

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