Interfacing a low-level actor system to Rust async/await, part 1

I’ve been coding on never-blocking actor systems for maybe 8 years,
and that is “home” to me and the natural way to go about things. But
in Rust most of the async ecosystem is based around async/await. So
in order to join that ecosystem and make use of … Read more


Target Feature vs. Target CPU for Rust

In the previous article on auto-vectorization we looked at the different SIMD instruction set families on X86-64. We saw how he target-feature compiler flag and #[target_feature()] attribute gave us more control over the instructions used in the generated... (more…)

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