When I started this blog back in September my goal was to post at least once
a month. It's December now and you're reading my second post, so I'm not exactly
off to a great start. 🤔... (more…)
Read more »
If this isn't your first time visiting my blog, you may recall that I've spent
the past several years building an elaborate microcontroller graphics
demo using C++. (more…)
Read more »
This is chapter 6 of a multi-part series on writing a RISC-V OS in Rust. (more…)
Read more »
The third episode of the Rust Compile Time series discusses why Rust's compilation units are so big and how that affects compile times. (more…)
Read more »