Impl Future for Rust

The Rust community has been hard at work on our 2017 roadmap, but as we come
up on the final quarter of the year, we’re going to kick it into high gear—and
we want you to join us! Read more

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Writing a Raytracer in Rust (Part 1)

Introduction Hello! This is part one of a short series of posts on writing a simple raytracer in Rust. I’ve never written one of these before, so it should be a learning experience all around. So what is a raytracer anyway? The short version is it’s a com... (more…)

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