I Made a Game in Rust – Michael Fairley

Last week, I released A Snake’s Tale on iOS, Android, Windows, Mac, and Linux. Read more

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Learning Rust

I'm obviously not spending much time writing here. It's been a rather busy month at work, and I've been doing other things on the weekend that aren't particularly interesting to write about. (more…)

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Designing futures for Rust

I recently wrote about the importance of asynchronous I/O in Rust and the aims of the new futures library. This post deepens the story by explaining the core design of that library. If you’re looking for more on the use of the library, you’ll have to ...

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