How to implement worker pools in Rust

Programming tips from the field. Mostly Rust and Go. By Sylvain Kerkour, creator of Bloom and author of Black Hat Rust. Read more

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Target Feature vs. Target CPU for Rust

In the previous article on auto-vectorization we looked at the different SIMD instruction set families on X86-64. We saw how he target-feature compiler flag and #[target_feature()] attribute gave us more control over the instructions used in the generated... (more…)

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24 days of Rust – hound

My engineering diploma involved some digital signal processing (DSP), in particular sound generation and recognition. Throughout my studies I went through a ton of audio files, usually using C++ to process them. I've written a custom .wav file loader, of ...

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